History
Not much is known before the Age of Darkness . What is known is that the Age of Enstrangement has left visible scars on the region of Dagrae . Throughout these tumultuous centuries, Dagrae has endured a series of crises that have tested its resilience and unity. The region's history is marked by a struggle to maintain sovereignty and stability amidst external conflicts, natural disasters, and internal challenges. As Dagrae continues to navigate these difficulties, the lessons of the past serve as both a warning and a guide for its future. The perseverance of its people in the face of adversity remains a testament to the enduring spirit of Dagrae .
The Disappearance of Key Figures (1800 - 2000 TC)
The late 19th century was a period of uncertainty for Dagrae as numerous influential leaders and heroes mysteriously vanished. This event, known as the Disappearance of Key Figures , left the region politically and culturally destabilized. The power vacuum created by these disappearances led to internal power struggles and the realignment of regional boundaries. Dagrae , a coastal region of the Coastal Alliance , found itself grappling with the loss of pivotal leaders, which strained its relations with other members of the alliance.
The Coastal Alliance (1840 - 1954 TC)
The Coastal Alliance , including Dagrae , was a formidable maritime coalition that sought to protect its members' interests against inland powers. Dagrae played a critical role in the alliance, leveraging its strategic location and naval strength to enhance maritime trade and security. However, the unity of the Coastal Alliance began to falter with the Disappearance of Key Figures , culminating in its eventual dissolution in 1954 TC. The collapse of the alliance left Dagrae vulnerable, both to external threats and internal divisions.
The Founding of the Kingdom of Dagrae (1950 - 1954 TC)
In the final year of the Coastal Alliance, the need for a unified and stronger governance structure became evident. Amid growing internal and external pressures, the leaders of Dagrae convened to establish a more centralized and robust political entity. This effort led to the founding of the Kingdom of Dagrae in 1950 TC. The new kingdom aimed to consolidate power, streamline administration, and better coordinate defense efforts. King Alaric the First was crowned as the kingdom's inaugural monarch, symbolizing a new era of hope and unity. However, the kingdom's formation was marred by lingering factionalism and economic strain, issues that would soon escalate.
The War of the Crimson Tides (1954 TC - Present)
Just as the Kingdom of Dagrae was beginning to stabilize, it became embroiled in The War of the Crimson Tides , a conflict driven by the struggle for control over vital sea routes and resources. The war has been marked by naval battles and land skirmishes, with Dagrae striving to maintain its sovereignty and maritime dominance. The prolonged conflict has drained the kingdom's resources, leading to widespread suffering among its populace and exacerbating internal political and social tensions. The kingdom's nascent structures struggled to cope with the pressures of war, revealing deep-seated issues that would persist for decades.
The Earthquake (1956 TC)
In 1956 TC, Dagrae was struck by a devastating earthquake that further weakened the region. The natural disaster caused significant structural damage, particularly in the city of Fallwatch . The earthquake disrupted trade and communications, exacerbating the challenges posed by the ongoing The War of the Crimson Tides . The disaster also revealed the vulnerability of Dagrae ’s infrastructure, prompting a slow and painful recovery process.
The Meteor (1984 TC)
The year 1984 TC brought another catastrophe to Dagrae with the fall of a meteor near the southern end of Kil'Gal . The impact caused widespread destruction and environmental upheaval. The meteor's arrival was viewed by many as an ominous sign, fueling superstition and fear among the populace. The fallout from the event affected the trade routes to the west, further straining Dagrae's economy and exacerbating the ongoing war's hardships.
The Sea Serpents (1995 TC - Present)
Since 1995 TC, Dagrae ’s islands have been plagued by an increase in sightings and attacks by sea serpents . These creatures, believed to be drawn to the region by the disturbance caused by the meteor, have disrupted maritime activities and posed a significant threat to the safety of the island population. The presence of sea serpents has made ocean-faring perilous, further isolating Dagrae ’ and complicating its involvement in the War of the Crimson Tides.
Internal Strife (1999 TC)
The turn of the century saw a rise in internal strife within Dagrae ’. Faced with external pressures from the war, natural disasters, and monster attacks, the region's social fabric began to fray. Discontent grew among the populace, leading to protests and uprisings against the ruling authorities. The internal strife was marked by a series of confrontations between the government and various factions seeking change, weakening Dagrae ’’s ability to respond to external threats effectively. This ended with the Establishment of the Namir Dynasty .
The Establishment of the Namir Dynasty(2000 TC) With the internal strife quelled, Arion Namir established the Namir Dynasty , setting a new era for Dagrae . The dynasty's rule began with a series of reforms aimed at consolidating power and stabilizing the kingdom. Arion ’s leadership style was authoritative and pragmatic, often prioritizing the kingdom's stability over personal freedoms. The dynasty's governance emphasized strict law enforcement, centralized control, and an aggressive stance against perceived threats. This approach, while controversial, succeeded in restoring order and bolstering the kingdom's defenses.
The Plagues (2045, 2345, 2646 TC)
Dagrae ’ has been haunted by recurring outbreaks of a mysterious plague, with the most recent and severe manifestation occurring in 2646 TC. The plague, spread by flying insects injecting tiny parasites into victims, causes severe neurological symptoms and is notoriously difficult to cure. Each outbreak has caused widespread panic and significant loss of life, further destabilizing the region. The repeated occurrences of the plague have left lasting scars on Dagrae ’, contributing to its persistent state of crisis and undermining public confidence in the authorities' ability to protect the populace.
Demography
Inhabitants of Dagrae are called Dagraenian. Most inhabitants are human (70%), Rough estination of the other races: 10% Dwarves, 5% half-elves, 5% gnomes, 5% Halflings and 5% other races.
Hierarchy systems
Rank | Settlement size | Heritary title | Accountable to |
---|---|---|---|
King | Capital | Yes | - |
Duke | Metropolis | Yes | King |
Marquess | Large city/Small city | Yes | Baron and higher |
Earl | Small city / Large Town | Yes | Marquess and higher |
Baron | Large town/Small town | Yes | Marquess and higher |
Viscount | Large town/Small town | No | Earl and higher |
Knight | Small Town - Village | Yes | Baron and higher |
Freeman | Free | Yes | Local Lord |
Serf | Married to the land | Yes | Local lord |
Rank | Accountable for | Location | Accountable to |
---|---|---|---|
Pope | The chairman of the council | Capital city of faith | - |
Cardinals | The faith council | Capital city of faith | King |
Archbishops | Serve over many regions | Metropolis | Cardinals and higher |
Bishops | preside over one region with many places of worship | Cities | Archbishops and higher |
Inquisitors | Rooting out enemies of the faith | - | Bishops and higher |
Priests | Service one place of worship | Towns / Monastries | Bishops and higher |
Deacons | Aid the priests | - | Priests and higher |
Friars | The people | - | The religion |
Settlements
The capital of Dagrae is Amberhorst