- Homebrew rules
- Game Type(s)
- Character concepts
- Themes and Environs that will come up in the campaign
- What fraction of downtime/social encounter/ exploration / combat encounters there will be in sessions (~ 15% / 25%/ 25%/ 35% ?)
- Rules for Downtime
- Pathfinder tactical game - Combat encounters are also incredibly tactical. They require tactics and teamwork. You do much more than move and attack.
- it has working stealth rules. To the extent where you could play this system like Metal Gear Solid, complete with ? marks and ! points.
- Hero points
- Level-up at longrest / shortrest?
- Milestone instead of XP?
- Scheduling & Cancellation policy
- Duration of the sessions
- Expected attendance
- Anyone, at any point, can demand a hard stop. no questions asked, no judgement, no debate
- Please feel comfortable DMing me at any point
- Roles en goals
- GM
- GOD, referee, narrator ALWAYS RIGHT.
- it's /our/ story to tell
- Players
- Progression, I want to know what your current lvl+1 goal is. Hopefully can talk about longer arcs
- Crafting
- Miniatures
- Attendee
- Cellphones & Digital Devices
- Player Attention
- Disruptive topics
- Unannounced dice rolls
- Dice rolls against one another
- Rules Debates
- Character Party Fit
- GM
- Tools
- Roll20
- Discord
- pcgen
- pathfinderwiki.tommahs.eu
- Spotify
Leesvoer: https://www.reddit.com/r/dndnext/comments/601awb/session0_topic_checklist_and_guide/
- Heropoints, +1 per ingame birthday? -