Zymmyr (pronounced Zim-mir), the of contracts is known for his acts of violence against those who break the agreed upon rules.
Dogma
Zymmyr and his followers wish to abide by the rules as stated in the contract, no matter how small. He expects his followers to obey his command to punish those who break their contracts, no matter the cause or effect.
History
Not much is known about the history of Zymmyr. Since the Age of Enstrangement ended in 1800TC Zymmyr was already the leading god of the known gods:
Zymmyr is credited with guiding the civilization of humanoid races.
Home
No followers have been to Zymmyr's home / realm / plane.
Appearance
Zymmyr is often depicted as two persons. One can be described as a clean, refined and cultured part. Dressed in an embroidered cloak and fine clothes, Zymmyr is often depicted writing on scrolls.
The other part is often described as dirty, petty and violent. Dressed in Hide armor with a ragged cloak and a giant GreatAxe reigning down fire onto his enemies.
Relationships
Providence
The faithful of Zymmyr believe that all positive signs in the world are signs of the god's approval while all negative signs point towards a contract being broken.
Servants
Zymmyr and his faithful hold all creatures that are intelligent in high regard, especially those who make contracts.
Unique servants
Church of Zymmyr
The churches in the various Major Cities across Dagrae can be considered old and not much is known about when they were build. Since the dagraenians can remember, this patron god servers as a backer in conflicts about a contract between two parties. Therefore the church of Zymmyr is frequented by merchants of all kind.
The temples of Zymmyr are designed to function idependently of one another, usually serving a single community or region. The individual clergy are usually aligned with the local goverment but are required to fight those who break the contracts
Worshipers
Zymmyr is primarily worshiped by judges, merchants, lawyers, and aristocrats, though many others turn to the worship of the Master of Pacts in order to receive certainty that whatever is in the contract is being enforced. Zymmyr's faithful believe structures represent the protection provided by contracts and always hold formal ceremonies indoors. Regular services are generally held in the morning and often involve public punishments of those who broke the contracts.
Clergy
The Clergy of Zymmyr is primarily composed of clerics and inquisitors, occasionally paladins are called into his service aswel. Clerics and Paladins are granted special favor with the preparation of the spell burning hands in order to punish those who breaks their end of the bargain.
The priesthood sees their role as responsible for encouraging civilization, trade, and law by promoting co-operation and fairness and by providing loans and other banking services. They encourage thrift and neighborly behavior as a means to enhance each individual's self-interest. Their own service to the community may include pro-bono legal services but they do not donate healing services—except those that help overall community and public health.
Knowledge of the law and community news are important areas of concern and part of the daily routine to the priesthood. Younger members are expected to carry news and administer justice, typically carrying a golden pen to compensate the family of any criminal executed.
The clergy never give money, regardless of the need, but will instead loan the required funds at a reasonable rate, recording the details in the books and records of the church. Conversely they themselves are expected to tithe to the church and often ensure the funds are available to tithe from income generated by their direct investments in the local community.
Most Zymmyr priests attired for formal services dress in robes of red silk trimmed with golden thread with a black belt or necklace of gold holding a single, golden pen. They also often wear half-cloaks of deep red with golden threads.
Temples and shrines
The largest temple is located in Amberhorst. The various temples have one thing in common and that is that they offer civil services in order to establish contracts.
Holy texts
Holidays
Favored animals
Organizations
A group of paladins, inquisitors and judges who serve as enforcers of Zymmyr's justice. Clad in ash-colored armor and wielding GreatAxes wreathed in flames, the Ashen Arbiters are called upon to handle the most severe cases of contract violations.
This organization consists of scholars and scribes who meticulously document and enforce contracts. They are known for their extensive libraries filled with legal texts, and they provide their services to individuals and businesses seeking fair and just agreements.