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Goblin Tribal Representative/statblock: Difference between revisions

(Created page with "<noinclude> {{NPC | npcname=Goblin Tribal Representative }} Category: statblocks </noinclude> {{NPCStatblock |name=Goblin Tribal Representative |cr=5 |xp=1,600 |alignment=NE |size=Small |type=Humanoid (goblinoid) |init=+4 |senses=darkvision 60 ft.; Perception +9 |perception=+9 |ac=18, touch 15, flat-footed 14 |hp=42 |fort=+6 |ref=+8 |will=+4 |dr=— |immune=— |resist=— |sr=— |speed=30 ft. |melee=masterwork shortsword +9 (1d4+2/19–20) |ranged=masterwork c...")
 
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|languages=Goblin, Common
|languages=Goblin, Common


|specialabilities=Favored Enemy (Humans +4) – +4 bonus on Bluff, Perception, Sense Motive, and Survival checks against humans, and +4 on weapon attack and damage rolls against them.
|specialabilities=Favored Enemy (Humans +4) – +4 bonus on Bluff, Perception, Sense Motive, and Survival checks against humans, and +4 on weapon attack and damage rolls against them.<br/>
Wild Empathy – Can improve the attitude of animals, as a Diplomacy check.
Wild Empathy – Can improve the attitude of animals, as a Diplomacy check.


|flavor=These cunning goblin envoys combine political ambition with battlefield experience, serving as both diplomats and deadly marksmen.
|flavor=These cunning goblin envoys combine political ambition with battlefield experience, serving as both diplomats and deadly marksmen.
}}
}}

Latest revision as of 22:14, 11 May 2025



Goblin Tribal Representative
   CR 5 • XP 1,600 • NE Small Humanoid (goblinoid)
These cunning goblin envoys combine political ambition with battlefield experience, serving as both diplomats and deadly marksmen.

   Init +4; Senses darkvision 60 ft.; Perception +9; Perception +9
Defense
AC: 18, touch 15, flat-footed 14
HP: 42
Fort: +6
Ref: +8
Will: +4
DR:
Immune:
Resist:
SR:
Offense
Speed: 30 ft.
Melee: masterwork shortsword +9 (1d4+2/19–20)
Ranged: masterwork composite shortbow +10 (1d4+2/×3)
Special Attacks: favored enemy (humans +4), wild empathy
Statistics
Str: 14 | Dex: 18 | Con: 14 | Int: 12 | Wis: 12 | Cha: 14
CMB: +6
BAB: +5
CMD: 20
Feats: Point-Blank Shot, Precise Shot, Weapon Focus (shortbow), Weapon Finesse
Skills: Diplomacy +10, Perception +9, Sense Motive +9, Stealth +14
Languages: Goblin, Common
Special Abilities
Favored Enemy (Humans +4) – +4 bonus on Bluff, Perception, Sense Motive, and Survival checks against humans, and +4 on weapon attack and damage rolls against them.
Wild Empathy – Can improve the attitude of animals, as a Diplomacy check.