Goblin Tribal Representative
CR 5 • XP 1,600 • NE Small Humanoid (goblinoid)
These cunning goblin envoys combine political ambition with battlefield experience, serving as both diplomats and deadly marksmen.
Init +4; Senses darkvision 60 ft.; Perception +9; Perception +9
Defense
AC: 18, touch 15, flat-footed 14
HP: 42
Fort: +6
Ref: +8
Will: +4
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: masterwork shortsword +9 (1d4+2/19–20)
Ranged: masterwork composite shortbow +10 (1d4+2/×3)
Special Attacks: favored enemy (humans +4), wild empathy
Statistics
Str: 14 | Dex: 18 | Con: 14 | Int: 12 | Wis: 12 | Cha: 14
CMB: +6
BAB: +5
CMD: 20
Feats: Point-Blank Shot, Precise Shot, Weapon Focus (shortbow), Weapon Finesse
Skills: Diplomacy +10, Perception +9, Sense Motive +9, Stealth +14
Languages: Goblin, Common
Special Abilities
Favored Enemy (Humans +4) – +4 bonus on Bluff, Perception, Sense Motive, and Survival checks against humans, and +4 on weapon attack and damage rolls against them.
Wild Empathy – Can improve the attitude of animals, as a Diplomacy check.
Wild Empathy – Can improve the attitude of animals, as a Diplomacy check.