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The Age of Legends brought hope and unity to Thrakdrak, but as time passed, the harmony forged by the grand council began to fracture. The mysterious disappearance of the Heart of Thrakdrak's fragments and the gradual erosion of alliances led to a period of uncertainty and conflict. The emergence of powerful dynasties and clans vying for control over the land marked the beginning of the Age of Darkness.
Following the tumultuous [[ Age of Serpents ]] , [[ Portal:Thrakdrak| Thrakdrak ]] entered a period of relative calm. [[ The Serpentine Empire ]], once mighty and feared, began to crumble from within due to internal strife, rebellion, and the relentless resistance of other races. As the [[ Serpentfolk ]]'s grip weakened, new heroes and powerful figures emerged, setting the stage for the [[ Age of Legend ]], a time of epic tales, grand quests, and the forging of new destinies.
=Key Dynasties and Lineages=
* [[ Sunfire Dynasty ]]: A human empire known for its martial prowess and unwavering faith, ruled by [[ Solarius|Emperor Solarius]], whose divine right to rule was believed to be ordained by the sun god.
* [[ Moonshard Lineage ]]: An elven dynasty that revered the moon and stars, led by [[ Lythara|Queen Lythara ]], a powerful sorceress who wielded lunar magic to protect her people and their sacred groves.
* [[ Stormcrest Dynasty ]]: A coalition of storm-worshiping clans from the coastal and mountainous regions, united under [[ Thundar Stormrider| King Thundar Stormrider ]], a charismatic leader with the power to command the weather.
* [[ Cunning Ember Clan ]]: A coalition of dwarven and gnomish families known for their craftsmanship and ingenuity, led by [[ Brak Emberforge | Grandmaster Brak Emberforge ]], a master artificer and strategist.
* [[ Sunsong Lineage ]]: A halfling and orc alliance known for their bardic traditions and communal spirit, governed by [[ Mirabella Sunsong| Lady Mirabella Sunsong ]], a bard of great renown who used music to unite and inspire.


=The War of the Sages=
== Key Factions and Figures==
The War of the Sages was a century-long conflict that plunged Thrakdrak into chaos. It began when Simas the Witty, a charismatic paladin, sought to impose his vision of order and justice upon the land, clashing with a formidable coalition known as The Allies In Arms.
* [[ The Free Peoples Alliance ]]: A coalition of humans, dwarves, elves, and other races who united to overthrow the [[ The Serpentine Empire| the Serpentine Empire ]],'s rule. Led by the legendary human warrior [[ Aric | Aric the Bold ]], the elven mage [[ Aeloria|Queen Aeloria ]], and the dwarven [[ Borin Stonefist | king Stonefist ]], this alliance sought to reclaim their lands and heritage.
* [[ The Reformed Draken ]]: The [[ Dragonborn |dragonborn ]] and their dragon kin, now under the leadership of the wise [[ Dragonborn |dragonborn ]] sage, [[ Azarath Flamebinder ]], aimed to rebuild their fractured society and reclaim their lost glory.
* [[ Alghollthu|The Alghollthu ]] : Still manipulating from the shadows, the [[ Alghollthu|Alghollthu ]]  sought to control the emerging powers and prevent any one faction from gaining dominance.
* The Remnants of [[ The Serpentine Empire| the Serpentine Empire ]] : Fractured and leaderless, the remaining [[ Serpentfolk ]], now led by Zassrion's descendant, [[ Serithra ]], fought to retain their territories and restore their former power.


Key Players:
== Events ==
* [[ Simas the Witty ]]: A human paladin whose intelligence and tactical brilliance earned him the moniker "the Witty." His vision of a united and orderly Thrakdrak led him into direct conflict with The Allies In Arms.
The following events are believed to have occurred during the Age of Legend, although not necessarily in the order given below.  
* [[ Shilo|Madame Shilo ]]: A female human paladin of great renown, known for her unwavering faith and combat prowess.
* [[ Aripeth| Madame Aripeth ]]: An elven druid who harnessed the power of nature to defend her allies and the natural world.
* [[ Horknuth| Lord Horknuth ]]: A male orc barbarian, whose strength and ferocity in battle were unmatched.
* [[ Durk Anvilforge | Mastersmith Anvilforge ]] A male dwarf cleric, whose mastery of divine magic and smithing made him a crucial asset.
* [[ Lord Deepcoat ]]: A male halfling rogue, whose cunning and stealth were legendary.
* [[ Archmage Fogglegeggle ]]: A gnome wizard whose mastery of arcane magic and inventive spells made him a formidable opponent.


==The Conflict==
* The Liberation Wars:  [[ The Free Peoples Alliance ]] waged a series of epic battles against the [[ Serpentfolk ]], culminating in the [[ Siege of Serpent's Keep]], where [[ Aric | Aric the Bold ]], slew [[ Serithra ]]  in single combat, signaling the end of [[ Serpentfolk ]] dominance.
The War of the Sages was marked by numerous battles, shifting alliances, and devastating magic. Major events included:
* The Quest for the Heart Fragments: Heroes from various races embarked on quests to find and reunite the scattered fragments of the [[ Heart of Thrakdrak ]]. Each fragment granted unique powers and posed significant challenges, testing the courage and wisdom of those who sought them.
* The Dragon Rebirth: [[ Azarath Flamebinder ]]  led [[ Dragonborn |the Draken ]] in a ritual to restore the ancient dragons' strength and vitality, forging a new alliance between dragonkind and [[ The Free Peoples Alliance |the Free Peoples ]].
* The Alghollthu Conspiracy: A group of heroes uncovered a plot by the [[ Alghollthu|Alghollthu ]] to manipulate the leaders of [[ The Free Peoples Alliance ]]. This revelation led to a confrontation in the depths of the ocean, where the heroes battled the [[ Overmind Thal'kithar ]].
* The Xiomorn's Prophecy: Deep inside a vault an ancient Prophecy made by [[ Karathos the Granite Sovereign]]  was revealed foretelling the rise of a new dark power unless the races of Thrakdrak could unite. This prophecy spurred the formation of a grand council to ensure cooperation and prevent future conflicts.


* [[ The Battle of Twilight Fields ]]: The [[ Sunfire Dynasty ]] and [[ Moonshard Lineage ]] Lineage clashed, with [[ Lythara|Queen Lythara ]] using powerful lunar magic to turn the tide against [[ Solarius|Emperor Solarius]]'s forces.
== Cultural and Geographical Impact==
* [[ The Siege of Stormcrest Keep ]]:  [[ Thundar Stormrider| King Thundar Stormrider ]]'s fortress was besieged by the [[ Cunning Ember Clan ]], who employed ingenious siege engines and elemental constructs.
* Rebuilding and Renaissance: With the fall of the [[ Serpentfolk ]], the [[ The Free Peoples Alliance |Free Peoples Alliance]] focused on rebuilding their cities, restoring their cultures, and fostering a renaissance of art, magic, and knowledge.
* [[ The Night of Whispering Winds ]]: [[ Mirabella Sunsong| Lady Mirabella Sunsong ]] used her bardic magic to sow discord among Simas the Witty's forces, leading to a temporary retreat.
* Heroic Tales: The exploits of legendary heroes like [[ Aric | Aric the Bold ]], [[ Aeloria |Queen Aeloria ]], and [[ Borin Stonefist| King Stonefist ]] became the foundation of new myths and legends, inspiring future generations.
* [[ The Forgefire Rebellion ]] : [[ Durk Anvilforge | Mastersmith Anvilforge ]] led a daring revolt within the heart of the [[ Cunning Ember Clan ]], aiming to reclaim their lost honor and forge a new destiny.
* Sacred Sites: The locations of major battles and significant events from the Liberation Wars and quests for the Heart Fragments became revered sites, often visited by pilgrims and adventurers seeking to draw inspiration or power.
* Balance of Power: The grand council, inspired by the Xiomorn's prophecy, established a new order aimed at maintaining balance and preventing the rise of any one faction to unchecked power. This council included representatives from all major races and factions, ensuring a voice for all.
* Exploration and Discovery: With the world no longer under the [[ Serpentfolk ]]'s oppressive rule, exploration and discovery flourished. Adventurers set out to uncover lost cities, forgotten relics, and uncharted territories, expanding the known world and its wonders.


=The Disappearance=
== References ==
[[ The War of the Sages ]] came to an abrupt and mysterious end when all the key players suddenly vanished. This unexplained event left Thrakdrak in a state of confusion and disarray, as the land struggled to fill the power vacuum left by their absence.
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[[ Category:Age of Legend]]
Consequences
* Fragmented Power: The disappearance of the key players led to a fracturing of the major dynasties and clans, resulting in a period of anarchy and power struggles.
* Dark Magic: The lingering effects of the powerful magics used during the War of the Sages created areas of wild magic and arcane anomalies throughout the land.
* Cultural Impact: The legends of the War of the Sages and the mysterious disappearance of its key players became deeply ingrained in the culture, inspiring countless tales, songs, and prophecies.
* Quest for Answers: Scholars, adventurers, and would-be rulers embarked on quests to uncover the truth behind the disappearance, seeking to restore order or claim power for themselves.

Latest revision as of 17:15, 11 May 2025

Following the tumultuous Age of Serpents , Thrakdrak entered a period of relative calm. The Serpentine Empire , once mighty and feared, began to crumble from within due to internal strife, rebellion, and the relentless resistance of other races. As the Serpentfolk 's grip weakened, new heroes and powerful figures emerged, setting the stage for the Age of Legend , a time of epic tales, grand quests, and the forging of new destinies.

Key Factions and Figures

Events

The following events are believed to have occurred during the Age of Legend, although not necessarily in the order given below.

  • The Liberation Wars: The Free Peoples Alliance waged a series of epic battles against the Serpentfolk , culminating in the Siege of Serpent's Keep, where Aric the Bold , slew Serithra in single combat, signaling the end of Serpentfolk dominance.
  • The Quest for the Heart Fragments: Heroes from various races embarked on quests to find and reunite the scattered fragments of the Heart of Thrakdrak . Each fragment granted unique powers and posed significant challenges, testing the courage and wisdom of those who sought them.
  • The Dragon Rebirth: Azarath Flamebinder led the Draken in a ritual to restore the ancient dragons' strength and vitality, forging a new alliance between dragonkind and the Free Peoples .
  • The Alghollthu Conspiracy: A group of heroes uncovered a plot by the Alghollthu to manipulate the leaders of The Free Peoples Alliance . This revelation led to a confrontation in the depths of the ocean, where the heroes battled the Overmind Thal'kithar .
  • The Xiomorn's Prophecy: Deep inside a vault an ancient Prophecy made by Karathos the Granite Sovereign was revealed foretelling the rise of a new dark power unless the races of Thrakdrak could unite. This prophecy spurred the formation of a grand council to ensure cooperation and prevent future conflicts.

Cultural and Geographical Impact

  • Rebuilding and Renaissance: With the fall of the Serpentfolk , the Free Peoples Alliance focused on rebuilding their cities, restoring their cultures, and fostering a renaissance of art, magic, and knowledge.
  • Heroic Tales: The exploits of legendary heroes like Aric the Bold , Queen Aeloria , and King Stonefist became the foundation of new myths and legends, inspiring future generations.
  • Sacred Sites: The locations of major battles and significant events from the Liberation Wars and quests for the Heart Fragments became revered sites, often visited by pilgrims and adventurers seeking to draw inspiration or power.
  • Balance of Power: The grand council, inspired by the Xiomorn's prophecy, established a new order aimed at maintaining balance and preventing the rise of any one faction to unchecked power. This council included representatives from all major races and factions, ensuring a voice for all.
  • Exploration and Discovery: With the world no longer under the Serpentfolk 's oppressive rule, exploration and discovery flourished. Adventurers set out to uncover lost cities, forgotten relics, and uncharted territories, expanding the known world and its wonders.

References