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== Emberflint Fire Priest - CR 3 ==
== Emberflint Fire Priest - CR 3 ==
{{:Emberflint Fire Priest/statblock}}


== Emberflint Goblin Raider - CR1/3 ==
== Emberflint Goblin Raider - CR1/3 ==
{{:Emberflint_Goblin_Raider/statblock}}
{{:Emberflint_Goblin_Raider/statblock}}

Revision as of 22:51, 8 May 2025

Magma-shard (Leader) - CR 6

Magma-Shard
CR 6 • XP 2,400 • Medium Humanoid

   Init 2; Senses ; Perception 7
Defense
AC: 21, touch 15, flat-footed 19 (+3 armor, +2 Dex, +6 natural )
HP: 61
Fort: +7
Ref: +4
Will: +3
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Magma Axe (Great Axe): +8 melee (2d6+5 slashing damage, +1 fire damage)
Ranged: Fireball (Sorcerer Spell): 3d6 fire damage in a 20-ft. radius (DC 14 Reflex save for half)
Special Attacks:
Statistics
Str: 16(+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
CMB:
BAB:
CMD:
Feats: Power Attack, Cleave, Combat reflexes, Eschew Materials
Skills: Intimidate: +9, Perception: +7, Spellcraft: +8, Survival: +6
Languages: Common, Goblin
Special Abilities
Rage (Ex): Magma-Shard can rage for 10 rounds/day. While raging, he gains +4 Strength, +4 Constitution, and a -2 penalty to AC.
   Fire Blood (Ex): Adds +1 to the damage of any fire spell or fire-based attack.
   Tactical Leadership (Ex): Allies within 30 feet gain a +1 bonus to attack rolls and saving throws against fire-based attacks.
   Flame Breath (Ex): Magma-Shard can unleash a 15-ft. cone of fire, dealing 2d6 fire damage. Usable 1/day (DC 15 Reflex save for half).

Cantrips (Unlimited): Detect Magic, Flare, Prestidigitation, Ray of Frost

   1st Level (5/day): Burning Hands, Mage Armor, Shield
   2nd Level (3/day): Scorching Ray
3rd Level (1/day): Fireball




Emberflint Fire Priest - CR 3

Emberflint Fire Priest
CR 3 • XP 800 • Medium Humanoid

   Init 2; Senses Darkvision 60 ft.; Perception 7
Defense
AC: 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 deflection )
HP: 29 (4d6+12)
Fort: +6
Ref: +3
Will: +6
DR:
Immune:
Resist: Fire Resistance 5 (Kragzmog’s Favor)
SR:
Offense
Speed: 30
Melee: Flaming Mace +5 (1d6+3 bludgeoning +1d6 fire, plus ignite effect: DC 13 Reflex or catch fire)
Ranged: {{{ranged}}}
Special Attacks: Channel Negative Energy (3d6, 3/day, DC 14): All creatures within 30 ft. take 3d6 damage (Will save DC 14 for half). Undead are healed instead.
  Divine Favor (1/day): +1 to attack and damage rolls for 1 minute.
  Burning Hands (1/day, DC 14): 2d4 fire damage, 15-ft cone. Reflex save DC 14 for half.
  Flame Strike (1/day, DC 16): 4d6 fire damage in a 20-ft radius, Reflex save DC 16 for half.
Inflict Light Wounds (At Will, Melee Touch, DC 14): 1d8+4 damage.
Statistics
Str: 12(+1) | Dex: 15 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 16 (+3) | Cha: 12 (+1)
CMB: +4
BAB: +3
CMD: 15
Feats: Selective Channeling, Toughness, Weapon Focus (Mace)
Skills: Stealth +8, Perception +9, Intimidate +6, Spellcraft +7, Sense Motive +6
Languages: Common, Goblin, Infernal
Special Abilities
Caster Level: 4

Domains: Chaos, Fire

Spells Per Day: 0th: 3




Emberflint Goblin Raider - CR1/3

Emberflint Goblin Raider
CR 1/3 • XP 135 • small Humanoid

   Init 2; Senses Darkvision 60ft; Perception 7
Defense
AC: 15 (+1 leather armor, +2 dex, +2 shield
HP: 14
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist: Fire Resistance: 5 (Kragzmog’s favor)
SR:
Offense
Speed: 30
Melee: Scimitar +3 (1d6+1 slashing)
Ranged: Light Crossbow +4 (1d6 piercing damage)
Special Attacks: Burning Arrows: Once per day, a goblin can coat their crossbow bolt with oil or a flammable substance, igniting it as a flaming arrow (1d6 fire damage on a successful hit, catches the target on fire). <br\> Charge: The goblin can make a full-attack charge with their scimitar, dealing +1 damage and making a free Intimidate check.
Statistics
Str: | Dex: | Con: | Int: | Wis: | Cha:
CMB:
BAB:
CMD:
Feats:
Skills:
Languages: Common, Goblin
Special Abilities