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Vazok the Touched - CR 7

Vazok the Touched
CR 7 • XP 3200 • small Humanoid

   Init 2; Senses Darkvision 60ft; Perception 7
Defense
AC: 19 (+1 size, +2 Dex, +6 armor)
HP: 63
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: +1 Unholy mace +7 (1d6+2 plus 2d6 vs. good)
Ranged:
Special Attacks: Channel negative energy (4d6, DC 16, 5/day), Demonic blessings (can cast inflict moderate wounds as a touch attack 3/day)
Statistics
Str: 12 (+1) | Dex: 14 (+2) | Con: 16(+3) | Int: 10 (+0) | Wis: 17(+3) | Cha: 14 (+2)
CMB:
BAB:
CMD:
Feats: Combat Casting, Extra Channel, Improved Channel, Spell Focus (Necromancy)
Skills: Knowledge (religion) +10, Spellcraft +10, Intimidate +12
Languages: Common, Goblin, abyssal
Special Abilities
**Spells** (CL 7th; concentration +10)
4th (1/day)—chaos hammer (DC 17), unholy blight (DC 17)
3rd (3/day)—contagion (DC 16), bestow curse (DC 16), animate dead 
2nd (4/day)—death knell (DC 15), desecrate, hold person (DC 15), silence
1st (5/day)—cause fear (DC 14), inflict light wounds, protection from good, doom
0 (at will)—bleed, detect magic, read magic, resistance




Quasit Familiar
CR 3 • XP 800 • tinyl Outsider

   Init 5; Senses ; Perception 7
Defense
AC: 17 (+2 size, +5 Dex)
HP: 16
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist:
SR:
Offense
Speed: 20ft. (50 if flying)
Melee: Claw +7 (1d3–1 plus poison)
Ranged:
Special Attacks: Poison (DC 13), invisibility (at will), change shape (as polymorph, small or tiny animal)
Statistics
Str: 12 (+1) | Dex: 14 (+2) | Con: 16(+3) | Int: 10 (+0) | Wis: 17(+3) | Cha: 14 (+2)
CMB:
BAB:
CMD:
Feats: {{{feats}}}
Skills: Stealth +17, Perception +7
Languages: Abyssal
Special Abilities
{{{specialabilities}}}




Magma-shard (Leader) - CR 6

Magma-Shard
CR 6 • XP 2,400 • Medium Humanoid

   Init 2; Senses ; Perception 7
Defense
AC: 21, touch 15, flat-footed 19 (+3 armor, +2 Dex, +6 natural )
HP: 61
Fort: +7
Ref: +4
Will: +3
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Magma Axe (Great Axe): +8 melee (2d6+5 slashing damage, +1 fire damage)
Ranged: Fireball (Sorcerer Spell): 3d6 fire damage in a 20-ft. radius (DC 14 Reflex save for half)
Special Attacks:
Statistics
Str: 16(+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
CMB:
BAB:
CMD:
Feats: Power Attack, Cleave, Combat reflexes, Eschew Materials
Skills: Intimidate: +9, Perception: +7, Spellcraft: +8, Survival: +6
Languages: Common, Goblin
Special Abilities
Rage (Ex): Magma-Shard can rage for 10 rounds/day. While raging, he gains +4 Strength, +4 Constitution, and a -2 penalty to AC.
   Fire Blood (Ex): Adds +1 to the damage of any fire spell or fire-based attack.
   Tactical Leadership (Ex): Allies within 30 feet gain a +1 bonus to attack rolls and saving throws against fire-based attacks.
   Flame Breath (Ex): Magma-Shard can unleash a 15-ft. cone of fire, dealing 2d6 fire damage. Usable 1/day (DC 15 Reflex save for half).

Cantrips (Unlimited): Detect Magic, Flare, Prestidigitation, Ray of Frost

   1st Level (5/day): Burning Hands, Mage Armor, Shield
   2nd Level (3/day): Scorching Ray
3rd Level (1/day): Fireball




Emberflint Fire Speaker - CR 5

Emberflint Fire Speaker
CR 5 • XP 1,600 • small Humanoid

   Init 4; Senses Darkvision 60ft; Perception 
Defense
AC: 154 (+1 leather armor, +2 dex, +2 shield
HP: 14
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist: Fire resistance 10
SR:
Offense
Speed: 30
Melee: +1 Burning short sword +10 (1d4+3 plus 1d6 fire)
Ranged: Fire bombs +12 (2d6 fire, 5 ft. radius)
Special Attacks: Channel fire (3/day, 3d6 fire damage in 15 ft. cone, DC 15 Reflex half)
Statistics
Str: 12(+1) | Dex: 18(+4) | Con: 14(+2) | Int: 12(+1) | Wis: 16(+3) | Cha: 10(+0)
CMB:
BAB:
CMD:
Feats: Spell Focus (Evocation), Point-Blank Shot, Precise Shot, Brew Potion
Skills: Stealth +14, Spellcraft +10, Survival +12
Languages: Common, Goblin
Special Abilities
(CL 6th; concentration +9)
 - 3rd (2/day)—fireball (DC 16)
 - 2nd (4/day)—scorching ray, heat metal
 - 1st (5/day)—burning hands (DC 14), expeditious retreat, shield
- 0 (at will)—spark, detect magic, mage hand, light




Emberflint Loyalist - CR 4

Emberflint Loyalist
CR 4 • XP 1200 • small Humanoid

   Init 3; Senses Darkvision 60ft; Perception 1
Defense
AC: 17 (+1 size, +3 Dex, +3 armor)
HP: 32
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Shortsword +8 (1d4+2)
Ranged: Composite shortbow +9 (1d4+2)
Special Attacks: Dirty Fighter (+2 damage when flanking)
Statistics
Str: 14 (+2) | Dex: 16 (+3) | Con: 14 (+2) | Int: 10 (+0) | Wis: 12 (+1) | Cha: 8 (-1)
CMB:
BAB:
CMD:
Feats: Weapon Focus (shortbow), Point-Blank Shot, Precise Shot, Rapid Shot
Skills: Stealth +12, Climb +9, Acrobatics +10
Languages: Common, Goblin
Special Abilities




Emberflint Fire Priest - CR 3

Emberflint Fire Priest
CR 3 • XP 800 • Medium Humanoid

   Init 2; Senses Darkvision 60 ft.; Perception 7
Defense
AC: 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 deflection )
HP: 29 (4d6+12)
Fort: +6
Ref: +3
Will: +6
DR:
Immune:
Resist: Fire Resistance 5 (Kragzmog’s Favor)
SR:
Offense
Speed: 30
Melee: Flaming Mace +5 (1d6+3 bludgeoning +1d6 fire, plus ignite effect: DC 13 Reflex or catch fire)
Ranged: {{{ranged}}}
Special Attacks: Channel Negative Energy (3d6, 3/day, DC 14): All creatures within 30 ft. take 3d6 damage (Will save DC 14 for half). Undead are healed instead.
  Divine Favor (1/day): +1 to attack and damage rolls for 1 minute.
  Burning Hands (1/day, DC 14): 2d4 fire damage, 15-ft cone. Reflex save DC 14 for half.
  Flame Strike (1/day, DC 16): 4d6 fire damage in a 20-ft radius, Reflex save DC 16 for half.
Inflict Light Wounds (At Will, Melee Touch, DC 14): 1d8+4 damage.
Statistics
Str: 12(+1) | Dex: 15 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 16 (+3) | Cha: 12 (+1)
CMB: +4
BAB: +3
CMD: 15
Feats: Selective Channeling, Toughness, Weapon Focus (Mace)
Skills: Stealth +8, Perception +9, Intimidate +6, Spellcraft +7, Sense Motive +6
Languages: Common, Goblin, Infernal
Special Abilities
Caster Level: 4

Domains: Chaos, Fire

Spells Per Day: 0th: 3




Emberflint Fire Thrower - CR 3

Emberflint Fire Thrower
CR 3 • XP 800 • Small Humanoid

   Init 2; Senses Darkvision 60 ft.; Perception 7
Defense
AC: 14, touch 14, flat-footed 12 (+2 armor, +2 Dex)
HP: 21 (3d6+9)
Fort: +2
Ref: +4
Will: +1
DR:
Immune:
Resist: Fire Resistance 5 (Kragzmog’s Favor)
SR:
Offense
Speed: 30
Melee: Dagger: +4 melee (1d3 piercing damage)
Ranged: Fire Bomb: +5 ranged (1d6 fire damage, 10 ft. splash radius)
Special Attacks: Bombs (Ex): Fire Thrower has 4 bombs per day. They can throw alchemical bombs, which cause 1d6 fire damage and 10-ft. splash damage. Discovery (Ex): Fire Throwers can throw bombs with the explosive splash discovery, increasing splash damage by 1 point of damage per die.
Statistics
Str: 10(+0) | Dex: 14 (+2) | Con: 14 (+2) | Int: 14 (+2) | Wis: 8 (-1) | Cha: 6 (-2)
CMB: +4
BAB: +3
CMD: 15
Feats: {{{feats}}}
Skills: {{{skills}}}
Languages: Common, Goblin, Infernal
Special Abilities
{{{specialabilities}}}




Emberflint Goblin Raider - CR1/3

Emberflint Goblin Raider
CR 1/3 • XP 135 • small Humanoid

   Init 2; Senses Darkvision 60ft; Perception 7
Defense
AC: 15 (+1 leather armor, +2 dex, +2 shield
HP: 14
Fort: {{{fort}}}
Ref: {{{ref}}}
Will: {{{will}}}
DR:
Immune:
Resist: Fire Resistance: 5 (Kragzmog’s favor)
SR:
Offense
Speed: 30
Melee: Scimitar +3 (1d6+1 slashing)
Ranged: Light Crossbow +4 (1d6 piercing damage)
Special Attacks: Burning Arrows: Once per day, a goblin can coat their crossbow bolt with oil or a flammable substance, igniting it as a flaming arrow (1d6 fire damage on a successful hit, catches the target on fire). <br\> Charge: The goblin can make a full-attack charge with their scimitar, dealing +1 damage and making a free Intimidate check.
Statistics
Str: | Dex: | Con: | Int: | Wis: | Cha:
CMB:
BAB:
CMD:
Feats:
Skills:
Languages: Common, Goblin
Special Abilities