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<!-- Offense --> | <!-- Offense --> | ||
<td style="vertical-align:top; width:50%;"> | <td style="vertical-align:top; width:50%;"> | ||
<div style="font-weight:bold; text-align:center | <div style="font-weight:bold; text-align:center; color:white;">Offense</div> | ||
<b>Speed</b> {{{speed|?}}}<br/> | <b>Speed</b> {{{speed|?}}}<br/> | ||
<b>Melee</b> {{{melee|—}}}<br/> | <b>Melee</b> {{{melee|—}}}<br/> | ||
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<td style="vertical-align:top; width:50%;"> | <td style="vertical-align:top; width:50%;"> | ||
<div style="font-weight:bold; text-align:center | <div style="font-weight:bold; text-align:center; color:white;">Defense</div> | ||
<b>AC</b> {{{ac|?}}}, touch {{{touch|?}}}, flat-footed {{{flat|?}}} <i>({{{acmods|—}}})</i><br/> | <b>AC</b> {{{ac|?}}}, touch {{{touch|?}}}, flat-footed {{{flat|?}}} <i>({{{acmods|—}}})</i><br/> | ||
<b>HP</b> {{{hp|?}}} ({{{hd|—}}})<br/> | <b>HP</b> {{{hp|?}}} ({{{hd|—}}})<br/> | ||
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<table class="wikitable" style="width:100%; margin-top:1em;"> | <table class="wikitable" style="width:100%; margin-top:1em;"> | ||
<tr> | <tr> | ||
<td colspan="2" style="font-weight:bold | <td colspan="2" style="font-weight:bold; color:white; text-align:center;">Statistics</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<table class="wikitable" style="width:100%; margin-top:1em;"> | <table class="wikitable" style="width:100%; margin-top:1em;"> | ||
<tr> | <tr> | ||
<td colspan="2" style="font-weight:bold | <td colspan="2" style="font-weight:bold; color:white; text-align:center;">Special Abilities</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Revision as of 19:38, 7 May 2025
Template documentation (for the above template, sometimes hidden or invisible)
Template:Tocright
{{Npcstatblock}} is a content template that produces a NPC stat block. It is primarily used on NPC pages .
Usage
{{NPCStatblock
|name=
|cr=
|xp=
|alignment=
|size=
|type=
|init=
|senses=
|perception=
|ac=
|hp=
|fort=
|ref=
|will=
|dr=
|immune=
|resist=
|sr=
|speed=
|melee=
|ranged=
|specialattacks=
|str=
|dex=
|con=
|int=
|wis=
|cha=
|bab=
|cmb=
|cmd=
|feats=
|skills=
|languages=
|specialabilities=
|flavor=
}}
Only the name is required.
Examples
{{{Npcstatblock
|name=Ripper, Minor Demon
|cr=3
|xp=800
|alignment=CE
|size=Small
|type=outsider (chaotic, demon, evil, extraplanar)
|init=+3
|senses=darkvision 60 ft.
|perception=+5
|ac=15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
|hp=45 (6d10+12)
|fort=+6
|ref=+5
|will=+4
|dr=5/cold iron or good
|immune=poison
|resist=cold 10, fire 10, electricity 10
|sr=14
|speed=30 ft., climb 30 ft.
|melee=2 claws +7 (1d6+2 plus 1d6 necrotic)
|ranged= None
|specialattacks=Abyssal Frenzy (1/min), Corrupting Vomit (15-ft. cone, DC 13, 1/day)
|str=14
|dex=16
|con=18
|int=6
|wis=12
|cha=8
|bab=+6
|cmb=+8
|cmd=20
|feats=Toughness, Weapon Focus (claw)
|skills=Stealth +10, Climb +12, Perception +5
|languages=Abyssal; telepathy 60 ft.
|specialabilities=
'''Abyssal Frenzy (Su):''' Once per short rest, the Ripper may enter a frenzied state for 1 minute. While frenzied, it gains advantage on melee attacks and deals +1d6 necrotic damage. After the frenzy ends, it takes 5 psychic damage and suffers -2 on its next saving throw.<br />
'''Corrupting Vomit (Su):''' Breath weapon — 15-ft. cone of bile, 1/day. Creatures in the cone must succeed a DC 13 Fortitude save or take 4d8 poison damage and be poisoned for 1 minute. Save for half and no poison.
|flavor=Demonic servants of [[ Shazhorath ]], Rippers scuttle from shadow to shadow, driven by whispers of the Abyss.
}}
Ripper, Minor Demon — CR 3, XP 800 |
|
Demonic servants of Shazhorath , Rippers scuttle from shadow to shadow, driven by whispers of the Abyss. — CE Small outsider (chaotic, demon, evil, extraplanar), Init +3; Senses darkvision 60 ft., Perception ++5 |
|
Offense
Speed 30 ft., climb 30 ft. |
Defense
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural), touch ?, flat-footed ? (—) |
| Statistics | |
Str 14, Dex 16, Con 18,
Int 6, Wis 12, Cha 8
|
| Special Abilities | |
Abyssal Frenzy (Su): Once per short rest, the Ripper may enter a frenzied state for 1 minute. While frenzied, it gains advantage on melee attacks and deals +1d6 necrotic damage. After the frenzy ends, it takes 5 psychic damage and suffers -2 on its next saving throw. |
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