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{{Npcstatblock}} is a content template that produces a NPC stat block. It is primarily used on NPC pages .
Usage
{{NPCStatblock |name= |cr= |xp= |alignment= |size= |type= |init= |senses= |perception= |ac= |hp= |fort= |ref= |will= |dr= |immune= |resist= |sr= |speed= |melee= |ranged= |specialattacks= |str= |dex= |con= |int= |wis= |cha= |bab= |cmb= |cmd= |feats= |skills= |languages= |specialabilities= |flavor= }}
Only the name is required.
Examples
{{{Npcstatblock |name=Ripper, Minor Demon |cr=3 |xp=800 |alignment=CE |size=Small |type=outsider (chaotic, demon, evil, extraplanar) |init=+3 |senses=darkvision 60 ft. |perception=+5 |ac=15, touch 12, flat-footed 13 (+2 Dex, +3 natural) |hp=45 (6d10+12) |fort=+6 |ref=+5 |will=+4 |dr=5/cold iron or good |immune=poison |resist=cold 10, fire 10, electricity 10 |sr=14 |speed=30 ft., climb 30 ft. |melee=2 claws +7 (1d6+2 plus 1d6 necrotic) |ranged= None |specialattacks=Abyssal Frenzy (1/min), Corrupting Vomit (15-ft. cone, DC 13, 1/day) |str=14 |dex=16 |con=18 |int=6 |wis=12 |cha=8 |bab=+6 |cmb=+8 |cmd=20 |feats=Toughness, Weapon Focus (claw) |skills=Stealth +10, Climb +12, Perception +5 |languages=Abyssal; telepathy 60 ft. |specialabilities= '''Abyssal Frenzy (Su):''' Once per short rest, the Ripper may enter a frenzied state for 1 minute. While frenzied, it gains advantage on melee attacks and deals +1d6 necrotic damage. After the frenzy ends, it takes 5 psychic damage and suffers -2 on its next saving throw.<br /> '''Corrupting Vomit (Su):''' Breath weapon — 15-ft. cone of bile, 1/day. Creatures in the cone must succeed a DC 13 Fortitude save or take 4d8 poison damage and be poisoned for 1 minute. Save for half and no poison. |flavor=Demonic servants of [[ Shazhorath ]], Rippers scuttle from shadow to shadow, driven by whispers of the Abyss. }}
Ripper, Minor Demon
CR 3 • XP 800 • CE Small outsider (chaotic, demon, evil, extraplanar)
Demonic servants of Shazhorath , Rippers scuttle from shadow to shadow, driven by whispers of the Abyss.
Init +3; Senses darkvision 60 ft.; Perception +5
Defense
AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
HP: 45 (6d10+12)
Fort: +6
Ref: +5
Will: +4
DR: 5/cold iron or good
Immune: poison
Resist: cold 10, fire 10, electricity 10
SR: 14
Offense
Speed: 30 ft., climb 30 ft.
Melee: 2 claws +7 (1d6+2 plus 1d6 necrotic)
Ranged: None
Special Attacks: Abyssal Frenzy (1/min), Corrupting Vomit (15-ft. cone, DC 13, 1/day)
Statistics
Str: 14 | Dex: 16 | Con: 18 | Int: 6 | Wis: 12 | Cha: 8
CMB: +8
BAB: +6
CMD: 20
Feats: Toughness, Weapon Focus (claw)
Skills: Stealth +10, Climb +12, Perception +5
Languages: Abyssal; telepathy 60 ft.
Special Abilities
Abyssal Frenzy (Su): Once per short rest, the Ripper may enter a frenzied state for 1 minute. While frenzied, it gains advantage on melee attacks and deals +1d6 necrotic damage. After the frenzy ends, it takes 5 psychic damage and suffers -2 on its next saving throw.
Corrupting Vomit (Su): Breath weapon — 15-ft. cone of bile, 1/day. Creatures in the cone must succeed a DC 13 Fortitude save or take 4d8 poison damage and be poisoned for 1 minute. Save for half and no poison.
Corrupting Vomit (Su): Breath weapon — 15-ft. cone of bile, 1/day. Creatures in the cone must succeed a DC 13 Fortitude save or take 4d8 poison damage and be poisoned for 1 minute. Save for half and no poison.
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