Warmaster Drazul Bloodfury - CR9
Warmaster Drazul Bloodfury
CR 9 • XP 6,400 • Lawful Neutral Medium Humanoid (goblinoid)
A towering hobgoblin clad in iron armor adorned with the symbol of Zarklazz. His presence exudes discipline and martial prowess, commanding respect from allies and fear from foes.
Init +2; Senses darkvision 60 ft.; Perception +10
Defense
AC: 22, touch 12, flat-footed 20
HP: 105 (10d8+50)
Fort: +10
Ref: +5
Will: +9
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: +1 falchion +15/+10 (2d4+7/18–20)
Ranged: —
Special Attacks: channel energy 5/day (5d6, DC 17), fervor 5/day (swift action to cast spell or heal)
Statistics
Str: 18 | Dex: 14 | Con: 16 | Int: 12 | Wis: 18 | Cha: 10
CMB: +11
BAB: +7
CMD: 23
Feats: Power Attack, Weapon Focus (falchion), Iron Will, Toughness, Improved Initiative, Cleave
Skills: Knowledge (religion) +10, Sense Motive +10, Intimidate +12, Perception +10
Languages: Common, Goblin
Special Abilities
Blessings (War, Law), aura (moderate), spontaneous casting (cure spells)
Ironfang Legion Bodyguard - CR7
Ironfang Legion Bodyguard
CR 7 • XP 3,200 • LN Medium Humanoid (goblinoid)
Elite defenders of the Ironfang diplomatic corps, these bodyguards are grim, silent professionals clad in fitted iron lamellar and crimson-tabarded discipline. Trained from youth in legion formations and schooled in Zarklazz's doctrine, they protect their charges with unwavering precision and interlocking defense tactics. Their presence exudes unspoken authority and hardened resolve.
Init +2; Senses darkvision 60 ft.; Perception +10; Perception {{{perception}}}
Defense
AC: 23, touch 12, flat-footed 21 (+9 armor, +2 Dex, +2 shield)
HP: 92 (11d10+33)
Fort: +10
Ref: +7
Will: +5
DR: 5/bludgeoning
Immune: fear (Zarklazz's Discipline)
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: MWK glaive +16/+11 (1d10+6) or shield bash +14 (1d6+4)
Ranged: Shortbow +12 (1d6+2)
Special Attacks: Shield Ally, Disciplined Assault, Stand Still
Statistics
Str: 18 | Dex: 14 | Con: 16 | Int: 10 | Wis: 12 | Cha: 8
CMB: +15
BAB: +11
CMD: 27
Feats: Combat Reflexes, Power Attack, Stand Still, Toughness, Iron Will, Weapon Focus (glaive)
Skills: Perception +10, Intimidate +12, Profession (soldier) +9, Sense Motive +8
Languages: Common, Goblin
Special Abilities
Shield Ally (Ex): Once per round as an immediate action, the bodyguard may take half the damage from an adjacent ally’s melee or ranged attack as long as he is wielding a shield.
Disciplined Assault (Ex): The bodyguard gains a +1 morale bonus to attack rolls for every Ironfang Legion ally within 10 feet (max +3).
Zarklazz's Discipline (Su): Immune to fear and morale penalties. Allies within 10 ft. gain a +2 bonus vs. fear effects.Stand Still (Ex): May use an AoO to prevent movement (DC 21 Reflex or stop movement).
Ironfang Tactician - CR7
Ironfang Tactician
CR 7 • XP 3,200 • Lawful Neutral Medium Humanoid (goblinoid)
A disciplined hobgoblin officer known for his strategic mind and battlefield coordination. He wears a meticulously maintained uniform and carries a halberd with precision.
Init +1; Senses darkvision 60 ft.; Perception +8
Defense
AC: 21, touch 11, flat-footed 20
HP: 85 (9d10+27)
Fort: +9
Ref: +6
Will: +5
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: +1 halberd +14/+9 (1d10+6)
Ranged: —
Special Attacks: —
Statistics
Str: 16 | Dex: 12 | Con: 14 | Int: 14 | Wis: 10 | Cha: 8
CMB: +12
BAB: +9
CMD: 23
Feats: Combat Reflexes, Improved Trip, Weapon Focus (halberd), Tactical Acumen, Leadership
Skills: Knowledge (engineering) +12, Profession (soldier) +10, Sense Motive +8, Perception +8
Languages: Common, Goblin
Special Abilities
Tactician (grant teamwork feats), armor training 2
Ironfang Tactician - CR7
Ironfang Tactician
CR 7 • XP 3,200 • Lawful Neutral Medium Humanoid (goblinoid)
A disciplined hobgoblin officer known for his strategic mind and battlefield coordination. He wears a meticulously maintained uniform and carries a halberd with precision.
Init +1; Senses darkvision 60 ft.; Perception +8
Defense
AC: 21, touch 11, flat-footed 20
HP: 85 (9d10+27)
Fort: +9
Ref: +6
Will: +5
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: +1 halberd +14/+9 (1d10+6)
Ranged: —
Special Attacks: —
Statistics
Str: 16 | Dex: 12 | Con: 14 | Int: 14 | Wis: 10 | Cha: 8
CMB: +12
BAB: +9
CMD: 23
Feats: Combat Reflexes, Improved Trip, Weapon Focus (halberd), Tactical Acumen, Leadership
Skills: Knowledge (engineering) +12, Profession (soldier) +10, Sense Motive +8, Perception +8
Languages: Common, Goblin
Special Abilities
Tactician (grant teamwork feats), armor training 2
Ironfang Veteran Sergeant - CR5
Ironfang Veteran Sergeant
CR 5 • XP 1,600 • Lawful Neutral Medium Humanoid (goblinoid)
A battle-hardened hobgoblin clad in dented but serviceable armor. His stern demeanor and disciplined movements exemplify the Ironfang Legion's martial prowess.
Init +1; Senses darkvision 60 ft.; Perception +6
Defense
AC: 20, touch 11, flat-footed 19
HP: 60 (7d10+21)
Fort: +7
Ref: +5
Will: +3
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: longsword +11/+6 (1d8+5)
Ranged: light crossbow +8 (1d8/19–20)
Special Attacks: —
Statistics
Str: 16 | Dex: 12 | Con: 14 | Int: 10 | Wis: 10 | Cha: 8
CMB: +10
BAB: +7
CMD: 21
Feats: Weapon Focus (longsword), Toughness, Iron Will, Shield Wall
Skills: Intimidate +8, Perception +6, Profession (soldier) +8
Languages: Common, Goblin
Special Abilities
Shield Wall (teamwork), armor training 1
Goblin Hexer Diplomat - CR 4
Goblin Hexer Diplomat
CR 4 • XP 1,200 • Neutral Evil Small Humanoid (goblinoid)
A cunning goblin adorned in ritualistic garb, carrying a staff topped with a shrunken head. His eyes gleam with malevolent intelligence as he weaves his hexes.
Init +3; Senses darkvision 60 ft.; Perception +7
Defense
AC: 17, touch 14, flat-footed 14
HP: 35 (5d6+15)
Fort: +4
Ref: +5
Will: +6
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: dagger +4 (1d3+1/19–20)
Ranged: —
Special Attacks: hexes (slumber, misfortune, evil eye)
Statistics
Str: 10 | Dex: 16 | Con: 14 | Int: 12 | Wis: 16 | Cha: 8
CMB: +1
BAB: +2
CMD: 14
Feats: Spell Focus (necromancy), Combat Casting
Skills: Bluff +7, Diplomacy +7, Intimidate +6, Knowledge (arcana) +8, Sense Motive +7
Languages: Common, Goblin
Special Abilities
Hexes (slumber, misfortune, evil eye), spells (witch 5th level)
Ironfang Crossbow Sentry - CR3
Ironfang Crossbow Sentry
CR 3 • XP 800 • Lawful Neutral Medium Humanoid (goblinoid)
A vigilant hobgoblin sentry equipped with a well-maintained crossbow. His eyes constantly scan for threats, ready to alert the camp at the first sign of danger.
Init +2; Senses darkvision 60 ft.; Perception +5
Defense
AC: 17, touch 12, flat-footed 15
HP: 30 (4d10+8)
Fort: +5
Ref: +4
Will: +1
DR: —
Immune: —
Resist: —
SR: —
Offense
Speed: 30 ft.
Melee: short sword +5 (1d6+2)
Ranged: light crossbow +6 (1d8/19–20)
Special Attacks: —
Statistics
Str: 14 | Dex: 14 | Con: 12 | Int: 10 | Wis: 10 | Cha: 8
CMB: +6
BAB: +4
CMD: 18
Feats: Point-Blank Shot, Precise Shot
Skills: Perception +5, Stealth +6, Survival +5
Languages: Common, Goblin
Special Abilities
—
War Drums of Zarklazz - CR3
War Drums of Zarklazz
CR 3 • XP 800 • Neutral Large Construct
Massive war drums adorned with Ironfang insignia. When struck, they emit a resonant pulse that invigorates nearby allies, embodying the Legion's unyielding spirit.
Init —; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC: 15, touch 9, flat-footed 15
HP: 45 (6d10)
Fort: —
Ref: —
Will: —
DR: 5/adamantine
Immune: construct traits
Resist: —
SR: —
Offense
Speed: 0 ft.
Melee: —
Ranged: —
Special Attacks: —
Statistics
Str: — | Dex: — | Con: — | Int: — | Wis: — | Cha: —
CMB: —
BAB: —
CMD: —
Feats: —
Skills: —
Languages: —
Special Abilities
Morale Pulse (Su): As a swift action, the drums emit a pulse granting all Ironfang allies within 100 ft. a +1 morale bonus on attack and damage rolls for 1 minute. This effect can be activated 3 times per day.