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Dorian Fennwick/statblock




lvl 5

Dorian Fennwick
CR • XP • Medium Humanoid

   Init 2; Senses ; Perception 10
Defense
AC: 15, Touch 12, Flat-footed 14 (+1 armor)
HP: 45 (5d8+15)
Fort: +6
Ref: +7
Will: +3
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Short Sword: +6 to hit, 1d6+3 damage (slashing), 1d6 Precision
Ranged: Composite Longbow (+2): +6 to hit, 1d8+3 damage (piercing) + 1d6 Precision, 100 ft. range
Special Attacks: 4x lvl 1, 3x lvl 2, 1x lvl 3 spells from:

- LVL1: Aspect of the Falcon, Cure Light Wounds, Entangle, Feather Step - LVL2: Barkskin, Resist Energy, Hold Animal

- LVL3: Greater Magic Fang
Statistics
Str: 14 (+2) | Dex: 10 (+0) | Con: 14 (+2) | Int: 10 (+0) | Wis: 16 (+3) | Cha: 12 (+1)
CMB: 7
BAB: 5
CMD: 20
Feats: Weapon Focus (Longbow), Precise Shot, Outflank, Precise Strike (Teamwork)
Skills: Acrobatics (+5), Handle Animal +10, Knowledge (Nature) +7, Perception (+10), Stealth (+8), Survival(+11, +15 when tracking)
Languages: Common, Sylvan, Elven
Special Abilities
Wolf (Companion): HP 34 (5d8+4), AC 15, Bite attack +5 to hit, 1d6+2 damage +1d6 precision strike - Link (Ex): Dorian shares a strong bond with his wolf companion. The wolf gains a +1 bonus on attack rolls, skill checks, and saving throws as long as it is within 30 feet of Dorian.
 Hunter's Bond (Ex): Dorian is able to make his wolf (companion) a chosen bond and gain the Hunter’s Bond benefit. He can provide his wolf with a bonus to its attacks or use it to enhance his own skills in tracking and survival.
 Track (Ex): Dorian can use the Track skill to follow the movement of creatures within a 1-mile radius, with a +4 bonus to tracking checks.
Favored Enemy (Ex): Goblins are his favored enemies, granting him a +2 bonus on attack and damage rolls against goblinoids and +2 on Bluff, Diplomacy, Knowledge, Perception, and Sense Motive checks against them.




Mira
CR • XP • Medium Animal

   Init 2; Senses Low-Light vision, scent; Perception 8
Defense
AC: 15, Touch 14, Flat-footed 15 (+2 Dex, +3 natural)
HP: 34(5d8+4)
Fort: +6
Ref: +5
Will: +2
DR:
Immune:
Resist:
SR:
Offense
Speed: 50
Melee: Bite: +5, 1d6+2 damage (Piercing) + Trip (+6) + 1d6 Precision
Ranged: {{{ranged}}}
Special Attacks: {{{specialattacks}}}
Statistics
Str: 14 (+2) | Dex: 15 (+2) | Con: 15 (+2) | Int: 2 (-4) | Wis: 12 (+1) | Cha: 6 (-2)
CMB: 6
BAB: 1
CMD: 19
Feats: Outflank, Precise Strike (Teamwork)
Skills: Acrobatics (+8), Perception (+8), Stealth (+6), Survival(+1, +5 when scent-tracking)
Languages:
Special Abilities
Evasion: No damage on successful Reflex save

Devotion: +4 morale bonus on Will saves vs enchantments Link: Handle Animal automatically succeeds with Dorian Share Spells: Dorian may cast personal-range spells on Mira

Teamwork Feats: Shares Outflank and Precise Strike when within 30 ft




lvl 3

Dorian Fennwick
CR • XP • Medium Humanoid

   Init 2; Senses ; Perception 7
Defense
AC: 14 (+1 armor)
HP: 19 (3d8+6)
Fort: +5
Ref: +6
Will: +2
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Short Sword: +3 to hit, 1d6+1 damage (slashing)
Ranged: Composite Longbow: +6 to hit, 1d8+2 damage (piercing), 100 ft. range, 20 ft. range increment
Special Attacks:
Statistics
Str: | Dex: | Con: | Int: | Wis: | Cha:
CMB:
BAB:
CMD:
Feats:
Skills:
Languages: Common, Sylvan, Elven
Special Abilities
Wolf (Companion): HP 15 (3d8+3), AC 15, Bite attack +3 to hit, 1d6+1 damage - Link (Ex): Dorian shares a strong bond with his wolf companion. The wolf gains a +1 bonus on attack rolls, skill checks, and saving throws as long as it is within 30 feet of Dorian.
 Hunter's Bond (Ex): Dorian is able to make his wolf (companion) a chosen bond and gain the Hunter’s Bond benefit. He can provide his wolf with a bonus to its attacks or use it to enhance his own skills in tracking and survival.
 Track (Ex): Dorian can use the Track skill to follow the movement of creatures within a 1-mile radius, with a +4 bonus to tracking checks.
Favored Enemy (Ex): Goblins are his favored enemies, granting him a +2 bonus on attack and damage rolls against goblinoids and +2 on Bluff, Diplomacy, Knowledge, Perception, and Sense Motive checks against them.