Magma-Shard
Defense
AC: 21, touch 15, flat-footed 19 (+3 armor, +2 Dex, +6 natural )
HP: 61
Fort: +7
Ref: +4
Will: +3
DR:
Immune:
Resist:
SR:
Offense
Speed: 30
Melee: Magma Axe (Great Axe): +8 melee (2d6+5 slashing damage, +1 fire damage)
Ranged: Fireball (Sorcerer Spell): 3d6 fire damage in a 20-ft. radius (DC 14 Reflex save for half)
Special Attacks:
Statistics
Str: 16(+3) | Dex: 14 (+2) | Con: 16 (+3) | Int: 10 (+0) | Wis: 8 (-1) | Cha: 14 (+2)
CMB:
BAB:
CMD:
Feats: Power Attack, Cleave, Combat reflexes, Eschew Materials
Skills: Intimidate: +9, Perception: +7, Spellcraft: +8, Survival: +6
Languages: Common, Goblin
Special Abilities
Rage (Ex): Magma-Shard can rage for 10 rounds/day. While raging, he gains +4 Strength, +4 Constitution, and a -2 penalty to AC.
Fire Blood (Ex): Adds +1 to the damage of any fire spell or fire-based attack. Tactical Leadership (Ex): Allies within 30 feet gain a +1 bonus to attack rolls and saving throws against fire-based attacks. Flame Breath (Ex): Magma-Shard can unleash a 15-ft. cone of fire, dealing 2d6 fire damage. Usable 1/day (DC 15 Reflex save for half).
Cantrips (Unlimited): Detect Magic, Flare, Prestidigitation, Ray of Frost
1st Level (5/day): Burning Hands, Mage Armor, Shield 2nd Level (3/day): Scorching Ray3rd Level (1/day): Fireball