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Homebrew rules: Difference between revisions

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* Unchained classes  
* Unchained classes  
* Unchained skills for non-unchained classes
* Unchained skills for non-unchained classes
* We follow the rules about [http://easydamus.com/alignment.html|alignment]
* We follow the rules about [http://easydamus.com/alignment.html alignment]
* Summoners or other classes that are "horde" classes. I have no problem with these arms race classes. I do require that if you use them you are required to use macros if digital or preroll your dice and set them out for the beginning of your turn. I also require you to have your critters stats all laid out so you can easily have them We will be here all day if you have to roll for each little critter you summon.
* Summoners or other classes that are "horde" classes. I have no problem with these arms race classes. I do require that if you use them you are required to use macros if digital or preroll your dice and set them out for the beginning of your turn. I also require you to have your critters stats all laid out so you can easily have them We will be here all day if you have to roll for each little critter you summon.



Revision as of 22:39, 1 April 2023

General

  • Long rest heals for (2+conmodifier*character level)
  • any check made with a d20 that rolls off of the table that wasn't caught by a party member is treated as a natural one.
  • At Character Creation, determine if Intimidate is Strength based or Charisma based.
  • Intelligent Undead are subject to Mind Affects.
  • Take a break every Hour and a Half at the latest, it gives people time to stretch, piss, get a snack.
  • Any character that says, "My past is too dark to explain" or any variation of such, is immediately beset by the Golden Hare, a bright yellow immortal bunny that follows them around.
  • When playing if your in character fight becomes out of character, you go home.
  • If you roll a Diplomacy check with a God and manage to get a total roll in the negatives, your character will be smote.
  • All Non-Int classes are bumped to a base of 4+Int for skill points.
  • I will allow almost anything, so long as you tell me what you plan to do, I will work with you to make the idea realized.
  • mounts and familiars are not harmed unless you use them in combat.
  • At character creation roll 1d20 if you have a charisma over 12 where the number will determine people you know personally. Upon meeting an NPC you can declare you know them, using one of the numbers, you are then in charge of making up this person and how you know them at the table
  • For the first three sessions you are given free range to your character, in case something isn't working.
  • If you have a problem with anything in the game or out of the game, talk to me. I will always go out of my way to help.
  • Get a one use hero token for your Birthday.
  • Not really a "rule" but general knowledge, roleplay xp > combat/quest xp.
  • If you brag about something about your character be prepared to back it up. - Oh I'm so good my 10 con 12 AC wizard who doesn't use defensive spells never gets hit, we'll see
  • If you're an ass at the table or hog the spotlight be prepared to hog all the enemy attention too.
  • Circumstance bonuses for good roleplay are always a thing (and new players are likely to get them)
  • If you roleplay some cha-skill really well, I'm not going to make you roll. If you are shy or need help to do this then we can roll and see what happens.
  • The user is allowed to "take average" on healing from healing potions & healing spells.
  • Leadership redefined - Paraphernalia #103 Re-envisioning Leadership, Born to Follow
  • Reroll a 1's on HD rolls for HP. You get max at 1,5,10,15,20.
  • Magic Item creation is never off limits. I follow raw on the custom creation. You just have to obey purchase limits if you expect a vendor to do it for you and wait for it to be complete at the standard rate of non-rushed 8 hours a day work.
  • At level 1 you can go up to 2x negative of your hit points. TPKs at level 1 are pointless and a waste of time for everyone involved.
  • Unchained classes
  • Unchained skills for non-unchained classes
  • We follow the rules about alignment
  • Summoners or other classes that are "horde" classes. I have no problem with these arms race classes. I do require that if you use them you are required to use macros if digital or preroll your dice and set them out for the beginning of your turn. I also require you to have your critters stats all laid out so you can easily have them We will be here all day if you have to roll for each little critter you summon.

Feats

  • Point-Blank Shot is gone, and instead, Precise Shot is the start of the ranged combat tree (since it’s the feat every ranged character actually wants).
  • Combat Maneuvers are grouped into the feats Deft and Powerful Maneuvers; One feat gives you Improved Trip, Feint, Steal, and Disarm, the other gives Bull Rush, Overrun, and Sunder. This makes it so your character actually has options over which maneuvers to use, instead of specializing in one of them to the extreme. And Improved Unarmed Strike gives you Improved Grapple for free.
  • Improved and Greater Two-Weapon Fighting are combined into one feat; you get the third attack once your BAB is at 11.
  • Every character gets Power Attack, Deadly Aim, and Combat Expertise at BAB +1, with no ability score prerequisites.
  • Dodge and Mobility are combined into one feat.
  • Retraining rules are allowed [[1]]

Combat

  • Movement action is allowed to be split between before and after your normal action
  • Players tieing with each others choose order between them per turn
  • How do you want to do this? (Describe the final blow)
  • The player adds an additional x1 to their critical multiplier every time they roll a natural 20 while trying to confirm the critical hit and rolls again. The player continues to do this until a natural 20 does not show up

Spells

  • Arcane casters are allowed to cast spells as a ritual. The action to cast a spell as a ritual has to be unlocked.
  • Cure spells have a range of close.

Environment

https://paizo.com/threads/rzs2ti5x&page=1?1001-Inconsequential-Flora-Fauna