(Created page with "{{Organization | image = 200px|Rustfang Emblem | traits = {{2eTrait|CN}} | type = Scavenger goblin tribe | leader = Rustlord Grak | motivation = To craft and thrive in chaotic warfare, using whatever is at hand to create weapons and fortifications. | reputation = Known for their inventive use of scrap materials, their rusted weapons and armor are both feared and ridiculed. | age = 20 years, formed by a group of goblins who sur...") |
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[[ Category: Goblinoid organizations ]] | |||
Latest revision as of 15:14, 26 January 2025
| Rustfangs | |
|---|---|
| Rustfang Emblem | |
| (Organization) | |
| Type | Scavenger goblin tribe |
| Leader | Rustlord Grak |
| Alignment | Chaotic Neutral |
| Headquarters | The Junkyard Fortress , a ramshackle stronghold built from salvaged ruins and battlefield debris. |
| Goals | To continue thriving in the aftermath of war, creating weapons and tools from what others discard. |
| Scope | Regional, operating in areas of war and destruction. |
| Structure | Loose, with leadership determined by the most inventive and capable scavenger. |
| Members | Goblins, tinkerers, and opportunistic fighters. |
| Motivation | To craft and thrive in chaotic warfare, using whatever is at hand to create weapons and fortifications. |
| Reputation | Known for their inventive use of scrap materials, their rusted weapons and armor are both feared and ridiculed. |
| Age | 20 years, formed by a group of goblins who survived by scavenging through battlefields and ruined cities. |
| Size | Small (~100 members). |
| Stability | Semi-stable, relying on their ability to scavenge and adapt to any situation. |
| Enemies | Organized militaries, factions with superior resources, and tribes that look down on their unconventional ways. |
| Allies | Nomads, scavenger bands, and other forces that thrive in the aftermath of conflict. |
| Resources | Rusted metal, scrap weapons, and the wreckage of fallen armies. |
| Other | They honor Zarklazz by embracing the aftermath of chaos, forging weapons from destruction and decay. |
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